local Room = {}

Room.__index = Room

local uiMgr = require "UIManager"

function Room:start(gameObject)
	local object = Room:new()
	object.gameObject = gameObject

	uiMgr:add(gameObject.name, object)
end

function Room:new()
	-- body
	local object = {}
	setmetatable(object, Room)

	return object
end

function Room:addClick()
	-- body
end

return Room